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2.用C++编写的获获小游戏源代码
3.怎么用c语言编写一个小程序?
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题目:家庭财务管理小程序
1.程序分析:
2.程序源代码:
/*money management system*/
#include "stdio.h"
#include "dos.h"
main()
{
FILE *fp;
struct date d;
float sum,chm=0.0;
int len,i,j=0;
int c;
char ch[4]="",ch1[]="",chtime[]="",chshop[],chmoney[8];
pp: clrscr();
sum=0.0;
gotoxy(1,1);printf("|---------------------------------------------------------------------------|");
gotoxy(1,2);printf("| money management system(C1.0) . |");
gotoxy(1,3);printf("|---------------------------------------------------------------------------|");
gotoxy(1,4);printf("| -- money records -- | -- today cost list -- |");
gotoxy(1,5);printf("| ------------------------ |-------------------------------------|");
gotoxy(1,6);printf("| date: -------------- | |");
gotoxy(1,7);printf("| | | | |");
gotoxy(1,8);printf("| -------------- | |");
gotoxy(1,9);printf("| thgs: ------------------ | |");
gotoxy(1,);printf("| | | | |");
gotoxy(1,);printf("| ------------------ | |");
gotoxy(1,);printf("| cost: ---------- | |");
gotoxy(1,);printf("| | | | |");
gotoxy(1,);printf("| ---------- | |");
gotoxy(1,);printf("| | |");
gotoxy(1,);printf("| | |");
gotoxy(1,);printf("| | |");
gotoxy(1,);printf("| | |");
gotoxy(1,);printf("| | |");
gotoxy(1,);printf("| | |");
gotoxy(1,);printf("| | |");
gotoxy(1,);printf("| | |");
gotoxy(1,);printf("|---------------------------------------------------------------------------|");
i=0;
getdate(&d);
sprintf(chtime,"%4d.%d.%d",d.da_year,d.da_mon,d.da_day);
for(;;)
{
gotoxy(3,);printf(" Tab __browse cost list Esc __quit");
gotoxy(,);printf(" ");
gotoxy(,);printf(" ");
gotoxy(,7);printf("%s",chtime);
j=;
ch[0]=getch();
if(ch[0]==)
break;
strcpy(chshop,"");
strcpy(chmoney,"");
if(ch[0]==9)
{
mm:i=0;
fp=fopen("home.dat","r+");
gotoxy(3,);printf(" ");
gotoxy(6,4);printf(" list records ");
gotoxy(1,5);printf("|-------------------------------------|");
gotoxy(,4);printf(" ");
gotoxy(,5);printf(" |");
while(fscanf(fp,"%s%s%f\n",chtime,chshop,&chm)!=EOF)
{ if(i==)
{ getch();
i=0;}
if ((i%)<)
{ gotoxy(4,6+i);
printf(" ");
gotoxy(4,6+i);}
else
if((i%)>)
{ gotoxy(,4+i-);
printf(" ");
gotoxy(,4+i-);}
i++;
sum=sum+chm;
printf("%s %-s %6.1f\n",chtime,chshop,chm);}
gotoxy(1,);printf("|---------------------------------------------------------------------------|");
gotoxy(1,);printf("| |");
gotoxy(1,);printf("|---------------------------------------------------------------------------|");
gotoxy(,);printf("total is %8.1f$",sum);
fclose(fp);
gotoxy(,);printf("press any key to.....");getch();goto pp;
}
else
{
while(ch[0]!='\r')
{ if(j<)
{ strncat(chtime,ch,1);
j++;}
if(ch[0]==8)
{
len=strlen(chtime)-1;
if(j>)
{ len=len+1; j=;}
strcpy(ch1,"");
j=j-2;
strncat(ch1,chtime,len);
strcpy(chtime,"");
strncat(chtime,ch1,len-1);
gotoxy(,7);printf(" ");}
gotoxy(,7);printf("%s",chtime);ch[0]=getch();
if(ch[0]==9)
goto mm;
if(ch[0]==)
exit(1);
}
gotoxy(3,);printf(" ");
gotoxy(,);
j=0;
ch[0]=getch();
while(ch[0]!='\r')
{ if (j<)
{ strncat(chshop,ch,1);
j++;}
if(ch[0]==8)
{ len=strlen(chshop)-1;
strcpy(ch1,"");
j=j-2;
strncat(ch1,chshop,len);
strcpy(chshop,"");
strncat(chshop,ch1,len-1);
gotoxy(,);printf(" ");}
gotoxy(,);printf("%s",chshop);ch[0]=getch();}
gotoxy(,);
j=0;
ch[0]=getch();
while(ch[0]!='\r')
{ if (j<6)
{ strncat(chmoney,ch,1);
j++;}
if(ch[0]==8)
{ len=strlen(chmoney)-1;
strcpy(ch1,"");
j=j-2;
strncat(ch1,chmoney,len);
strcpy(chmoney,"");
strncat(chmoney,ch1,len-1);
gotoxy(,);printf(" ");}
gotoxy(,);printf("%s",chmoney);ch[0]=getch();}
if((strlen(chshop)==0)||(strlen(chmoney)==0))
continue;
if((fp=fopen("home.dat","a+"))!=NULL);
fprintf(fp,"%s%s%6s",chtime,chshop,chmoney);
fputc('\n',fp);
fclose(fp);
i++;
gotoxy(,5+i);
printf("%s %-s %-6s",chtime,chshop,chmoney);
}}}
用C++编写的小游戏源代码
五子棋的代码:#include<iostream>
#include<stdio.h>
#include<stdlib.h>
#include <time.h>
using namespace std;
const int N=; //*的棋盘
const char ChessBoardflag = ' '; //棋盘标志
const char flag1='o'; //玩家1或电脑的棋子标志
const char flag2='X'; //玩家2的棋子标志
typedef struct Coordinate //坐标类
{
int x; //代表行
int y; //代表列
}Coordinate;
class GoBang //五子棋类
{
public:
GoBang() //初始化
{
InitChessBoard();
}
void Play() //下棋
{
Coordinate Pos1; // 玩家1或电脑
Coordinate Pos2; //玩家2
int n = 0;
while (1)
{
int mode = ChoiceMode();
while (1)
{
if (mode == 1) //电脑vs玩家
{
ComputerChess(Pos1,flag1); // 电脑下棋
if (GetVictory(Pos1, 0, flag1) == 1) //0表示电脑,真表示获胜
break;
PlayChess(Pos2, 2, flag2); //玩家2下棋
if (GetVictory(Pos2, 2, flag2)) //2表示玩家2
break;
}
else //玩家1vs玩家2
{
PlayChess(Pos1, 1, flag1); // 玩家1下棋
if (GetVictory(Pos1, 1, flag1)) //1表示玩家1
break;
PlayChess(Pos2, 2, flag2); //玩家2下棋
if (GetVictory(Pos2, 2, flag2)) //2表示玩家2
break;
}
}
cout << "***再来一局***" << endl;
cout << "y or n :";
char c = 'y';
cin >> c;
if (c == 'n')
break;
}
}
protected:
int ChoiceMode() //选择模式
{
int i = 0;
system("cls"); //系统调用,清屏
InitChessBoard(); //重新初始化棋盘
cout << "***0、程序退出 1、源码源码电脑vs玩家 2、小程序玩家vs玩家***" << endl;
while (1)
{
cout << "请选择:";
cin >> i;
if (i == 0) //选择0退出
exit(1);
if (i == 1 || i == 2)
return i;
cout << "输入不合法" << endl;
}
}
void InitChessBoard() //初始化棋盘
{
for (int i = 0; i < N + 1; ++i)
{
for (int j = 0; j < N + 1; ++j)
{
_ChessBoard[i][j] = ChessBoardflag;
}
}
}
void PrintChessBoard() //打印棋盘,获获这个函数可以自己调整
{
system("cls"); //系统调用,程序肇源码头视频清空屏幕
for (int i = 0; i < N+1; ++i)
{
for (int j = 0; j < N+1; ++j)
{
if (i == 0) //打印列数字
{
if (j!=0)
printf("%d ",源码源码 j);
else
printf(" ");
}
else if (j == 0) //打印行数字
printf("%2d ", i);
else
{
if (i < N+1)
{
printf("%c |",_ChessBoard[i][j]);
}
}
}
cout << endl;
cout << " ";
for (int m = 0; m < N; m++)
{
printf("--|");
}
cout << endl;
}
}
void PlayChess(Coordinate& pos, int player, int flag) //玩家下棋
{
PrintChessBoard(); //打印棋盘
while (1)
{
printf("玩家%d输入坐标:", player);
cin >> pos.x >> pos.y;
if (JudgeValue(pos) == 1) //坐标合法
break;
cout << "坐标不合法,重新输入" << endl;
}
_ChessBoard[pos.x][pos.y] = flag;
}
void ComputerChess(Coordinate& pos,小程序 char flag) //电脑下棋
{
PrintChessBoard(); //打印棋盘
int x = 0;
int y = 0;
while (1)
{
x = (rand() % N) + 1; //产生1~N的随机数
srand((unsigned int) time(NULL));
y = (rand() % N) + 1; //产生1~N的随机数
srand((unsigned int) time(NULL));
if (_ChessBoard[x][y] == ChessBoardflag) //如果这个位置是空的,也就是获获没有棋子
break;
}
pos.x = x;
pos.y = y;
_ChessBoard[pos.x][pos.y] = flag;
}
int JudgeValue(const Coordinate& pos) //判断输入坐标是不是合法
{
if (pos.x > 0 && pos.x <= N&&pos.y > 0 && pos.y <= N)
{
if (_ChessBoard[pos.x][pos.y] == ChessBoardflag)
{
return 1; //合法
}
}
return 0; //非法
}
int JudgeVictory(Coordinate pos, char flag) //判断有没有人胜负(底层判断)
{
int begin = 0;
int end = 0;
int begin1 = 0;
int end1 = 0;
//判断行是否满足条件
(pos.y - 4) > 0 ? begin = (pos.y - 4) : begin = 1;
(pos.y + 4) >N ? end = N : end = (pos.y + 4);
for (int i = pos.x, j = begin; j + 4 <= end; j++)
{
if (_ChessBoard[i][j] == flag&&_ChessBoard[i][j + 1] == flag&&
_ChessBoard[i][j + 2] == flag&&_ChessBoard[i][j + 3] == flag&&
_ChessBoard[i][j + 4] == flag)
return 1;
}
//判断列是否满足条件
(pos.x - 4) > 0 ? begin = (pos.x - 4) : begin = 1;
(pos.x + 4) > N ? end = N : end = (pos.x + 4);
for (int j = pos.y, i = begin; i + 4 <= end; i++)
{
if (_ChessBoard[i][j] == flag&&_ChessBoard[i + 1][j] == flag&&
_ChessBoard[i + 2][j] == flag&&_ChessBoard[i + 3][j] == flag&&
_ChessBoard[i + 4][j] == flag)
return 1;
}
int len = 0;
//判断主对角线是否满足条件
pos.x > pos.y ? len = pos.y - 1 : len = pos.x - 1;
if (len > 4)
len = 4;
begin = pos.x - len; //横坐标的起始位置
begin1 = pos.y - len; //纵坐标的起始位置
pos.x > pos.y ? len = (N - pos.x) : len = (N - pos.y);
if (len>4)
len = 4;
end = pos.x + len; //横坐标的结束位置
end1 = pos.y + len; //纵坐标的结束位置
for (int i = begin, j = begin1; (i + 4 <= end) && (j + 4 <= end1); ++i, ++j)
{
if (_ChessBoard[i][j] == flag&&_ChessBoard[i + 1][j + 1] == flag&&
_ChessBoard[i + 2][j + 2] == flag&&_ChessBoard[i + 3][j + 3] == flag&&
_ChessBoard[i + 4][j + 4] == flag)
return 1;
}
//判断副对角线是否满足条件
(pos.x - 1) >(N - pos.y) ? len = (N - pos.y) : len = pos.x - 1;
if (len > 4)
len = 4;
begin = pos.x - len; //横坐标的起始位置
begin1 = pos.y + len; //纵坐标的起始位置
(N - pos.x) > (pos.y - 1) ? len = (pos.y - 1) : len = (N - pos.x);
if (len>4)
len = 4;
end = pos.x + len; //横坐标的结束位置
end1 = pos.y - len; //纵坐标的结束位置
for (int i = begin, j = begin1; (i + 4 <= end) && (j - 4 >= end1); ++i, --j)
{
if (_ChessBoard[i][j] == flag&&_ChessBoard[i + 1][j - 1] == flag&&
_ChessBoard[i + 2][j - 2] == flag&&_ChessBoard[i + 3][j - 3] == flag&&
_ChessBoard[i + 4][j - 4] == flag)
return 1;
}
for (int i = 1; i < N + 1; ++i) //棋盘有没有下满
{
for (int j =1; j < N + 1; ++j)
{
if (_ChessBoard[i][j] == ChessBoardflag)
return 0; //0表示棋盘没满
}
}
return -1; //和棋
}
bool GetVictory(Coordinate& pos, int player, int flag) //对JudgeVictory的一层封装,得到具体那个玩家获胜
{
int n = JudgeVictory(pos,程序 flag); //判断有没有人获胜
if (n != 0) //有人获胜,0表示没有人获胜
{
PrintChessBoard();
if (n == 1) //有玩家赢棋
{
if (player == 0) //0表示电脑获胜,源码源码1表示玩家1,小程序2表示玩家2
printf("***电脑获胜***\n");
else
printf("***恭喜玩家%d获胜***\n", player);
}
else
printf("***双方和棋***\n");
return true; //已经有人获胜
}
return false; //没有人获胜
}
private:
char _ChessBoard[N+1][N+1];
};
扩展资料:
设计思路
1、进行问题分析与设计,获获网络灵堂源码计划实现的程序功能为,开局选择人机或双人对战,源码源码确定之后比赛开始。
2、比赛结束后初始化棋盘,询问是gradle 源码解析否继续比赛或退出,后续可加入复盘、悔棋等功能。
3、整个过程中,涉及到了棋子和棋盘两种对象,同时要加上人机对弈时的springboot底层源码AI对象,即涉及到三个对象。
怎么用c语言编写一个小程序?
1、首先打开DEV C++软件,点击“新建源代码”,在编辑页面输入以下代码。2、java源码打印因为题目要求我们先输入一个整数,所以在定义变量时,就应该将其定义为整数型,注意,在输入,输出函数中,整数型对应的是“%d”。
3、接下来就要对输入的整数进行判断,在C语言中,if是判断语句,所以用它来对整数进行判断。if(a%2==0)是计算机认可的判断代码。
4、因为需要进行结果的输出,不单单是判断而已,所以要结合else来结合进行判断,对结果进行输出。
5、最后,点击“运行”,在弹出的输入页面之后,在其输入一个整数,点击回车,即可得出想要的结果了。