【虚拟世界源码】【股东私自拷贝公司源码】【传奇游戏源码带后台】黑白棋 源码_黑白棋源码

时间:2024-11-20 14:38:36 来源:matlab指数变换源码 分类:百科

1.我想要一个用vb编的黑白五子棋的源码(不要超连接的)

黑白棋 源码_黑白棋源码

我想要一个用vb编的五子棋的源码(不要超连接的)

       '在窗体上加入以下控件

       'image1(0),image1(0) - 黑白棋

       'image2,image3(0)

       'form中的picture为棋盘。因无法上传,棋源虚拟世界源码请自行领会。码黑股东私自拷贝公司源码

       Option Explicit

       Dim I,白棋传奇游戏源码带后台 J, K, Counter, Firstmoved, Rt, Gen, r, flag As Integer

       Dim Grid(), H(), V(), RL(), LR(), Tb(2), Order() As Integer

       Private Sub Form_Initialize()

       lblHelp.Top = 0

       lblHelp.Left = 0

       Image1(0).Top = -

       Image1(1).Top = -

       lblHelp.Left = -lblHelp.Width

       lblHelp = vbCrLf + vbCrLf + " 游戏帮助" + vbCrLf _

        + vbCrLf + vbCrLf + "●游戏规则:黑方先行,轮流弈子,任一方向先连成五子者胜." _

        + vbCrLf + vbCrLf + vbCrLf + "●操作提示:①可选择[先后]、[难度]和[对手]菜单设置游戏,源码顶背驰指标源码" _

        + vbCrLf + vbCrLf + " 只有按[游戏]->[开始]后才可在棋盘上落子." _

        + vbCrLf + vbCrLf + " ②按[游戏]->[清盘]可重玩并设置游戏." _

        + vbCrLf + vbCrLf + " ③落子后按[动作]菜单下的选择可任意悔棋和恢复." _

        + vbCrLf + vbCrLf + " ④各功能菜单都提供了快捷键(Alt+相应字母)." _

        + vbCrLf + vbCrLf + vbCrLf + "●有什么问题请与本人联系.电子邮件:xwwxyz@sina.com." _

        + vbCrLf + vbCrLf + vbCrLf + "●本页面单击后隐藏."

       End Sub

       Private Sub Form_Resize()

       Me.Height =

       Me.Width =

       End Sub

       Private Sub lblHelp_Click()

       lblHelp.Visible = False

       End Sub

       Private Sub mnuAfter_Click()

       Firstmoved = 0

       mnuAfter.Checked = True

       mnuFirst.Checked = False

       End Sub

       Private Sub Form_Load()

       Dim I As Integer

       For I = 1 To

       Load Image3(I) '加载棋子控件

       Image3(I).Top = (I \ ) * + 5

       Image3(I).Left = (I Mod ) * + 5

       Image3(I).Visible = True

       Next

       Ini

       End Sub

       '游戏初始化

       Sub Ini()

       For I = 0 To

       Image3(I) = Image2

       Image3(I).Enabled = False

       Grid(I) = 0

       V(I) = 0

       H(I) = 0

       LR(I) = 0

       RL(I) = 0

       Next I

       mnuBack.Enabled = False

       Counter = 0

       Gen = 0

       If mnuAfter.Checked = True Then

       Firstmoved = 0

       Else

       Firstmoved = 1

       End If

       mnuStart.Enabled = True

       End Sub

       '一方是否可获胜

       Function LineWin(Piece As Integer) As Integer

       Dim mun As Integer

       LineWin =

       '五子一线

       mun = Piece * 5

       For I = 0 To

       If H(I) = mun Or V(I) = mun Or RL(I) = mun Or LR(I) = mun Then

       LineWin = + Piece

       Exit Function

       End If

       Next I

       '四子一线

       mun = Piece * 4

       For I = 0 To

       If H(I) = mun Then

       For K = 0 To 4

       If Grid(I + K) = 0 Then LineWin = I + K: Exit Function

       Next K

       End If

       If V(I) = mun Then

       For K = 0 To 4

       If Grid(I + K * ) = 0 Then LineWin = I + K * : Exit Function

       Next K

       End If

       If RL(I) = mun Then

       For K = 0 To 4

       If Grid(I + K * ) = 0 Then LineWin = I + K * : Exit Function

       Next K

       End If

       If LR(I) = mun Then

       For K = 0 To 4

       If Grid(I + K * ) = 0 Then LineWin = I + K * : Exit Function

       Next K

       End If

       Next I

       End Function

       '计算机走棋

       Sub ComputerMove()

       Dim ToMove As Integer

       If Counter = 0 Then

       Randomize

       I = Int(Rnd * 7 + 4)

       J = Int(Rnd * 7 + 4)

       If Grid(I * + J) = 0 Then ToMove = I * + J

       Else

       If mnuLower.Checked = True Then ToMove = Defend Else ToMove = Attempt

       End If

       Counter = Counter + 1

       If Firstmoved = 0 Then Image3(ToMove) = Image1(0) Else Image3(ToMove) = Image1(1)

       Grid(ToMove) = 2

       Order(Counter) = ToMove

       LineGen ToMove, 6

       If LineWin(6) = Then

       MsgBox "您输了!"

       Ini

       Exit Sub

       End If

       If Counter = Then

       MsgBox "和棋"

       Ini

       Exit Sub

       End If

       End Sub

       '低级模式

       Function Defend() As Integer

       Rt = LineWin(6)

       If Rt < Then Defend = Rt: Exit Function

       Rt = LineWin(1)

       If Rt < Then Defend = Rt: Exit Function

       '查找落子位置

       Rt = FindBlank

       If Rt < Then Defend = Rt: Exit Function

       End Function

       '悔棋

       Private Sub mnuBack_Click()

       mnuComeback.Enabled = True

       If (Counter + Firstmoved) Mod 2 = 0 Then Rt = -1 Else Rt = -6

       Grid(Order(Counter)) = 0

       Image3(Order(Counter)) = Image2

       LineGen Order(Counter), Rt

       Counter = Counter - 1

       If mnuComputer.Checked = True Then

       Grid(Order(Counter)) = 0

       Image3(Order(Counter)) = Image2

       LineGen Order(Counter), -1

       Counter = Counter - 1

       Else

       flag = 1 - flag

       End If

       r = r + 1

       If Counter = 1 And Firstmoved = 0 And mnuComputer.Checked = True Then mnuBack.Enabled = False

       If Counter = 0 Then mnuBack.Enabled = False

       End Sub

       '恢复棋子

       Private Sub mnuComeback_Click()

       mnuBack.Enabled = True

       Counter = Counter + 1

       If (Counter + Firstmoved) Mod 2 = 0 Then

       Grid(Order(Counter)) = 1

       Image3(Order(Counter)) = Image1(1 - Firstmoved)

       LineGen Order(Counter), 1

       Else

       Grid(Order(Counter)) = 2

       Image3(Order(Counter)) = Image1(Firstmoved)

       LineGen Order(Counter), 6

       End If

       If mnuComputer.Checked = True Then

       Counter = Counter + 1

       Grid(Order(Counter)) = 2

       Image3(Order(Counter)) = Image1(Firstmoved)

       LineGen Order(Counter), 6

       Else

       flag = 1 - flag

       End If

       r = r - 1

       If r = 0 Then mnuComeback.Enabled = False

       End Sub

       Private Sub mnuComputer_Click() '对手

       mnuComputer.Checked = True '电脑

       mnuHuman.Checked = False '棋手

       End Sub

       Private Sub mnuClear_Click() '清盘

       Ini

       mnuFirst.Enabled = True

       mnuAfter.Enabled = True

       mnuLower.Enabled = True

       mnuHigher.Enabled = True

       mnuComputer.Enabled = True

       mnuHuman.Enabled = True

       End Sub

       Private Sub mnuHuman_Click()

       mnuHuman.Checked = True

       mnuComputer.Checked = False

       End Sub

       Private Sub mnuStart_Click() '开始

       lblHelp.Visible = False

       For I = 0 To

       Image3(I).Enabled = True

       Next I

       mnuFirst.Enabled = False

       mnuAfter.Enabled = False

       mnuLower.Enabled = False

       mnuHigher.Enabled = False

       mnuComputer.Enabled = False

       mnuHuman.Enabled = False

       If Firstmoved = 0 And mnuComputer.Checked = True Then ComputerMove

       If Firstmoved = 0 And mnuHuman.Checked = True Then flag = 1 Else flag = 0

       mnuStart.Enabled = False

       End Sub

       '玩家走棋

       Private Sub image3_Click(Index As Integer)

       If Grid(Index) <> 0 Then Exit Sub

       Counter = Counter + 1

       If Firstmoved = 0 Then

       Image3(Index) = Image1(1 - flag)

       Else

       Image3(Index) = Image1(flag)

       End If

       Grid(Index) = 1 + flag

       Order(Counter) = Index

       mnuBack.Enabled = True

       mnuComeback.Enabled = False

       r = 0

       LineGen Index, (1 + flag * 5)

       If LineWin(1 + flag * 5) = + flag * 5 Then

       If flag = 0 Then MsgBox "您赢了!" Else MsgBox "您输了!"

       Ini

       Exit Sub

       End If

       If Counter = Then

       MsgBox "和棋"

       Ini

       Exit Sub

       End If

       If mnuComputer.Checked = True Then ComputerMove Else flag = 1 - flag

       End Sub

       '查找可以落子的空位

       Function FindBlank() As Integer

       Dim wz, fs, lz, RndNum As Integer

       fs = -

       For wz = 0 To

       If Grid(wz) = 0 Then

       Grid(wz) = 2

       LineGen wz, 6

       Rt = Gen

       If Rt > fs Then fs = Rt: lz = wz

       Grid(wz) = 0

       LineGen wz, -6

       End If

       Next wz

       FindBlank = lz

       End Function

       '高级模式

       Function Attempt() As Integer

       Dim wz As Integer

       Rt = LineWin(6)

       If Rt < Then Attempt = Rt: Exit Function

       Rt = LineWin(1)

       If Rt < Then Attempt = Rt: Exit Function

       '查找落子位置

       Rt = linethree(6)

       If Rt < Then Attempt = Rt: Exit Function

       Rt = linethree(1)

       If Rt < Then

       Grid(Tb(0)) = 2

       LineGen Tb(0), 6

       Rt = Gen: wz = Tb(0)

       Grid(Tb(0)) = 0

       LineGen Tb(0), -6

       Grid(Tb(1)) = 2

       LineGen Tb(1), 6

       If Rt < Gen Then Rt = Gen: wz = Tb(1)

       Grid(Tb(1)) = 0

       LineGen Tb(1), -6

       Grid(Tb(2)) = 2

       LineGen Tb(2), 6

       If Rt < Gen Then Rt = Gen: wz = Tb(2)

       Grid(Tb(2)) = 0

       LineGen Tb(2), -6

       Attempt = wz

       Exit Function

       End If

       Rt = FindBlank

       If Rt < Then Attempt = Rt: Exit Function

       End Function

       Private Sub mnuFirst_Click() '先后手

       Firstmoved = 1

       mnuAfter.Checked = False

       mnuFirst.Checked = True

       End Sub

       Private Sub mnuHigher_Click()

       mnuLower.Checked = False

       mnuHigher.Checked = True

       End Sub

       Private Sub mnuLower_Click() '难度

       mnuLower.Checked = True

       mnuHigher.Checked = False

       End Sub

       '局势评估

       Function LineGen(ij, Piece)

       Dim b, e, mun As Integer

       I = ij \

       J = ij Mod

       '横线影响

       b = IIf(J - 4 > 0, J - 4, 0)

       e = IIf(J > , , J)

       For K = b To e

       mun = H(I * + K)

       If mun < 6 Then Gen = Gen + mun * 2 ^ mun

       If mun > 5 And mun Mod 6 = 0 Then mun = mun \ 6 - 1: Gen = Gen - mun * 2 ^ mun

       H(I * + K) = H(I * + K) + Piece

       mun = H(I * + K)

       If mun < 6 Then Gen = Gen - mun * 2 ^ mun

       If mun > 5 And mun Mod 6 = 0 Then mun = mun \ 6 - 1: Gen = Gen + mun * 2 ^ mun

       Next K

       '竖线影响

       b = IIf(I - 4 > 0, I - 4, 0)

       e = IIf(I > , , I)

       For K = b To e

       mun = V(K * + J)

       If mun < 6 Then Gen = Gen + mun * 2 ^ mun

       If mun > 5 And mun Mod 6 = 0 Then mun = mun \ 6 - 1: Gen = Gen - mun * 2 ^ mun

       V(K * + J) = V(K * + J) + Piece

       mun = V(K * + J)

       If mun < 6 Then Gen = Gen - mun * 2 ^ mun

       If mun > 5 And mun Mod 6 = 0 Then mun = mun \ 6 - 1: Gen = Gen + mun * 2 ^ mun

       Next K

       '撇线影响

       b = IIf(I - 4 > 0, I - 4, 0)

       e = IIf(I > , , I)

       b = IIf(b > J + I - IIf(J + 4 > , , J + 4), b, J + I - IIf(J + 4 > , , J + 4))

       e = IIf(e > J + I - IIf(J > 4, J, 4), J + I - IIf(J > 4, J, 4), e)

       For K = b To e

       mun = RL(K * + I + J - K)

       If mun < 6 Then Gen = Gen + mun * 2 ^ mun

       If mun > 5 And mun Mod 6 = 0 Then mun = mun \ 6 - 1: Gen = Gen - mun * 2 ^ mun

       RL(K * + I + J - K) = RL(K * + I + J - K) + Piece

       mun = RL(K * + I + J - K)

       If mun < 6 Then Gen = Gen - mun * 2 ^ mun

       If mun > 5 And mun Mod 6 = 0 Then mun = mun \ 6 - 1: Gen = Gen + mun * 2 ^ mun

       Next K

       '捺线影响

       b = IIf(I - 4 > 0, I - 4, 0)

       e = IIf(I > , , I)

       b = IIf(b > I - J + IIf(J - 4 > 0, J - 4, 0), b, I - J + IIf(J - 4 > 0, J - 4, 0))

       e = IIf(e > I - J + IIf(J > , , J), I - J + IIf(J > , , J), e)

       For K = b To e

       mun = LR(K * - I + J + K)

       If mun < 6 Then Gen = Gen + mun * 2 ^ mun

       If mun > 5 And mun Mod 6 = 0 Then mun = mun \ 6 - 1: Gen = Gen - mun * 2 ^ mun

       LR(K * - I + J + K) = LR(K * - I + J + K) + Piece

       mun = LR(K * - I + J + K)

       If mun < 6 Then Gen = Gen - mun * 2 ^ mun

       If mun > 5 And mun Mod 6 = 0 Then mun = mun \ 6 - 1: Gen = Gen + mun * 2 ^ mun

       Next K

       End Function

       '是否存在三子一线(可发展成五子联线)

       Function linethree(Piece As Integer) As Integer

       Dim mun As Integer

       linethree =

       '三子一线

       mun = Piece * 3

       For I = 0 To

       If H(I) = mun Then

       If Grid(I) = 0 Then

       If I Mod < Then

       If Grid(I + 5) = 0 Then

       For K = 1 To 4

       If Grid(I + K) = 0 Then

       Tb(0) = I + K

       Tb(1) = I

       Tb(2) = I + 5

       linethree = Tb(0)

       Exit Function

       End If

       Next K

       End If

       End If

       End If

       End If

       If V(I) = mun Then

       If Grid(I) = 0 Then

       If (I \ ) < Then

       If Grid(I + ) = 0 Then

       For K = 1 To 4

       If Grid(I + K * ) = 0 Then

       Tb(0) = I + K *

       Tb(1) = I

       Tb(2) = I +

       linethree = Tb(0)

       Exit Function

       End If

       Next K

       End If

       End If

       End If

       End If

       If RL(I) = mun Then

       If Grid(I) = 0 Then

       If (I \ ) < And I Mod > 4 Then

       If Grid(I + ) = 0 Then

       For K = 1 To 4

       If Grid(I + K * ) = 0 Then

       Tb(0) = I + K *

       Tb(1) = I

       Tb(2) = I +

       linethree = Tb(0)

       Exit Function

       End If

       Next K

       End If

       End If

       End If

       End If

       If LR(I) = mun Then

       If Grid(I) = 0 Then

       If (I \ ) < And I Mod < Then

       If Grid(I + ) = 0 Then

       For K = 1 To 4

       If Grid(I + K * ) = 0 Then

       Tb(0) = I + K *

       Tb(1) = I

       Tb(2) = I +

       linethree = Tb(0)

       Exit Function

       End If

       Next K

       End If

       End If

       End If

       End If

       Next I

       End Function

       Private Sub munHelp_Click() '帮助

       lblHelp.Visible = True

       End Sub