1.VB中国象棋源代码
2.谁有用VB做的游戏源码游戏源码21点游戏 源代码
3.vb游戏代码大全vb小游戏源代码
VB中国象棋源代码
一、VB中国象棋源代码中国象棋程序一般是游戏源码游戏源码通过穷举法,列出人脑接下来可能走的游戏源码游戏源码棋,然后列出各种可能的游戏源码游戏源码应对方案,然后选择胜率较大的游戏源码游戏源码方案进行走棋,其实就是游戏源码游戏源码pc蛋蛋雷锋源码把策略的思考转化为了概率的计算。
当然,游戏源码游戏源码中国象棋软件也要具有一定的游戏源码游戏源码策略思考能力、棋局的游戏源码游戏源码分析能力。其次是游戏源码游戏源码要有效率,像人一样要“背”一些棋谱!游戏源码游戏源码
至于源码,游戏源码游戏源码不用我发了吧,游戏源码游戏源码java语言加密源码以上已经讲得很清楚了,游戏源码游戏源码刚学编程的游戏源码游戏源码都会写了。
(仅供参考)
二、中国象棋的源代码
中国象棋源代码blackleft(){ int x,y,n; if(blackcurpos.y>0) { blackcurposition[blacktemppos.x][blacktemppos.y].x; y=position[blacktemppos.x][blacktemp if(board[b.x][blacktemppos.y]==0) drawbmp(xfile[blacblacktemppos.ylacktemppos.x==blackoldpos.x drawbmp(x); } if(blacktemppos.x==blackoldpos.x drawcursor(blackcurpos); blacktemppos.x=blackcuemppos.y=blackcurpos.y; }}blackright()lackcurpos.y<8) { blackcurpos.tion[blacktemppktemppos.ysition[blacktemppos.x][blacktemppos.y].y; if(board[blacktemppos.x][blacktemppos.y]==0) drawbmp(x,y,boardfile[blacktemppos.x][blacktemppos.y]); else if(.x==blackoldpos.x drawbhessfile[ncktemppos.x==blackoldpos.x drawcursor(blackcurpos); blacktemppos.x=blactemppos.ys.y; }}blackdon; if(blackstate==SELECT drawselecursor(blackcurpos); blackoldpos.x=blackcurpos.x; blackoldpos.y=blackcurpos.y; } } else if(blackstate==MOVE y=position[blackoldpos.x][blackoldpos.y].y; drawbmp(x,y,boardfile[blackoldpos.x][blackoldpos.y]); x=position[blackcurpos.x][blackcurpos.y].x; y=position[blackcurpos.x][blackcurpos.y].y; n=board[blackoldpos.x][blackoldpos.y]; drawbmp(x,y,chessfile[n]); if(board[blackcurpos.x][blackcurpos.y]==RED_JIANG) { winner=BLACK; finish=1; return; } board[blackcurpos.x][blackcurpos.y]=n; board[blackoldpos.x][blackoldpos.y]=0; for(i=0;i<=2;i) for(j=3;j<=5;j) if(board[i][j]==BLACK_JIANG) { x=i;y=j;} for(i=x1,j=y,n=0;i<=9;i) { if(board[i][j]==RED_JIANGfinish=1;break;} else if(board[i][j]!=0) n; } turn=RED; redstate=SELECT; drawcursor(redcurpos); drawbmp(,,"bmp\.wfb"); /转交控制权给红方/ } }blackundo(){ int x,y,n; if(blackstate==MOVE) { x=position[blackoldpos.x][blackoldpos.y].x; y=position[blackoldpos.x][blackoldpos.y].y; n=board[blackoldpos.x][blackoldpos.y]; drawbmp(x,y,chessfile[n]); blackoldpos.x=blackcurpos.x; blackoldpos.y=blackcurpos.y; drawcursor(blackcurpos); blackstate=SELECT; }}/----------------------------------------------------/start(){ drawcursor(blackcurpos); drawbmp(,,"bmp\.wfb"); while(!finish) { key=getkey(); switch(key){ case RED_UP: if(turn==RED) redup(); break; case RED_DOWN: if(turn==RED) reddown(); break; case RED_LEFT: if(turn==RED) redleft(); break; case RED_RIGHT: if(turn==RED) redright(); break; case RED_DO: if(turn==RED) reddo(); break; case RED_UNDO: if(turn==RED) redundo(); break; case BLACK_UP: if(turn==BLACK) blackup(); break; case BLACK_DOWN: if(turn==BLACK) blackdown(); break; case BLACK_LEFT: if(turn==BLACK) blackleft(); break; case BLACK_RIGHT: if(turn==BLACK) blackright(); break; case BLACK_DO: if(turn==BLACK) blackdo(); break; case BLACK_UNDO: if(turn==BLACK) blackundo(); break; case ESCAPE: finish=1;break; } }}main(){ init(); initpos(); initchesap(); drawbmp(0,0,"bmp\.wfb"); initdrawchess(); /初始化光标位置/ redcurpos.x=redoldpos.x=redtemppos.x=9; redcurpos.y=redoldpos.y=redtemppos.y=8; blackcurpos.x=blackoldpos.x=blacktemppos.x=0; blackcurpos.y=blackoldpos.y=blacktemppos.y=0;/开始/ start(); if(winner==RED) drawbmp(,,"bmp\.wfb"); else if(winner==BLACK) drawbmp(,,"bmp\.wfb"); else drawbmp(,,"bmp\.wfb"); getch(); end();}
三、中国象棋的源代码
中国象棋源代码blackleft(){ int x,y,n; if(blackcurpos.y>0) { blackcurpos.y--; x=position[blacktemppos.x][blacktemppos.y].x; y=position[blacktemppos.x][blacktemppos.y].y; if(board[blacktemppos.x][blacktemppos.y]==0) drawbmp(x,y,boardfile[blacktemppos.x][blacktemppos.y]); else if(!(blacktemppos.x==blackoldpos.x drawbmp(x,y,chessfile[n]); } if(blacktemppos.x==blackoldpos.x drawcursor(blackcurpos); blacktemppos.x=blackcurpos.x; blacktemppos.y=blackcurpos.y; }}blackright(){ int x,y,n; if(blackcurpos.y<8) { blackcurpos.y; x=position[blacktemppos.x][blacktemppos.y].x; y=position[blacktemppos.x][blacktemppos.y].y; if(board[blacktemppos.x][blacktemppos.y]==0) drawbmp(x,y,boardfile[blacktemppos.x][blacktemppos.y]); else if(!(blacktemppos.x==blackoldpos.x drawbmp(x,y,chessfile[n]); } if(blacktemppos.x==blackoldpos.x drawcursor(blackcurpos); blacktemppos.x=blackcurpos.x; blacktemppos.y=blackcurpos.y; }}blackdo(){ int i,j,x,y,n; if(blackstate==SELECT drawselecursor(blackcurpos); blackoldpos.x=blackcurpos.x; blackoldpos.y=blackcurpos.y; } } else if(blackstate==MOVE y=position[blackoldpos.x][blackoldpos.y].y; drawbmp(x,y,boardfile[blackoldpos.x][blackoldpos.y]); x=position[blackcurpos.x][blackcurpos.y].x; y=position[blackcurpos.x][blackcurpos.y].y; n=board[blackoldpos.x][blackoldpos.y]; drawbmp(x,y,chessfile[n]); if(board[blackcurpos.x][blackcurpos.y]==RED_JIANG) { winner=BLACK; finish=1; return; } board[blackcurpos.x][blackcurpos.y]=n; board[blackoldpos.x][blackoldpos.y]=0; for(i=0;i<=2;i) for(j=3;j<=5;j) if(board[i][j]==BLACK_JIANG) { x=i;y=j;} for(i=x1,j=y,n=0;i<=9;i) { if(board[i][j]==RED_JIANGfinish=1;break;} else if(board[i][j]!=0) n; } turn=RED; redstate=SELECT; drawcursor(redcurpos); drawbmp(,,"bmp\\rzq.wfb"); /转交控制权给红方/ } }blackundo(){ int x,y,n; if(blackstate==MOVE) { x=position[blackoldpos.x][blackoldpos.y].x; y=position[blackoldpos.x][blackoldpos.y].y; n=board[blackoldpos.x][blackoldpos.y]; drawbmp(x,y,chessfile[n]); blackoldpos.x=blackcurpos.x; blackoldpos.y=blackcurpos.y; drawcursor(blackcurpos); blackstate=SELECT; }}/----------------------------------------------------/start(){ drawcursor(blackcurpos); drawbmp(,,"bmp\\bzq.wfb"); while(!finish) { key=getkey(); switch(key){ case RED_UP: if(turn==RED) redup(); break; case RED_DOWN: if(turn==RED) reddown(); break; case RED_LEFT: if(turn==RED) redleft(); break; case RED_RIGHT: if(turn==RED) redright(); break; case RED_DO: if(turn==RED) reddo(); break; case RED_UNDO: if(turn==RED) redundo(); break; case BLACK_UP: if(turn==BLACK) blackup(); break; case BLACK_DOWN: if(turn==BLACK) blackdown(); break; case BLACK_LEFT: if(turn==BLACK) blackleft(); break; case BLACK_RIGHT: if(turn==BLACK) blackright(); break; case BLACK_DO: if(turn==BLACK) blackdo(); break; case BLACK_UNDO: if(turn==BLACK) blackundo(); break; case ESCAPE: finish=1;break; } }}main(){ init(); initpos(); initchesap(); drawbmp(0,0,"bmp\\board.wfb"); initdrawchess(); /初始化光标位置/ redcurpos.x=redoldpos.x=redtemppos.x=9; redcurpos.y=redoldpos.y=redtemppos.y=8; blackcurpos.x=blackoldpos.x=blacktemppos.x=0; blackcurpos.y=blackoldpos.y=blacktemppos.y=0;/开始/ start(); if(winner==RED) drawbmp(,,"bmp\\redwin.wfb"); else if(winner==BLACK) drawbmp(,,"bmp\\blackwin.wfb"); else drawbmp(,,"bmp\\exit.wfb"); getch(); end();}
谁有用VB做的点游戏 源代码
Public Class Frm
Private Sub BtnStart_Click(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles BtnStart.Click
Btn.Visible = True
BtnCheat.Visible = True
Txt1.Visible = True
Txt2.Visible = True
Txt3.Visible = True
End Sub
Private Sub Btn_Click(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles Btn.Click
PB.Visible = False
Randomize()
Txt1.Text = CShort(Rnd() * )
Txt2.Text = CShort(Rnd() * )
Txt3.Text = CShort(Rnd() * )
If CShort(Txt1.Text) + CShort(Txt2.Text) + CShort(Txt3.Text) = Then
PB.Visible = True
End If
End Sub
Private Sub BtnCheat_Click(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles BtnCheat.Click
Randomize()
Txt1.Text = CShort(Rnd() * )
Txt2.Text = CShort(Rnd() * )
Txt3.Text = - Txt1.Text - Txt2.Text
PB.Visible = True
End Sub
End Class
vb游戏代码大全vb小游戏源代码
关于vb游戏代码大全,vb小游戏源代码这个很多人还不知道,exe转换源码软件今天来为大家解答以上的问题,现在让我们一起来看看吧!
1、Rem 窗体创建三个单选框按钮,OptionOption2、Option3 Private Sub Form_Activate() Option1.Caption = "石头" Option2.Caption = "剪刀" Option3.Caption = "布" Option1.Value = False Option2.Value = False Option3.Value = False End Sub Private Sub Option1_Click() Randomize Select Case Int(3 * Rnd) Case 0: MsgBox "对方也出石头!天命奇御源码继续!" Case 1: MsgBox "哈哈!你赢了!对方出的是剪刀!奖励你一个苹果!" Case 2: MsgBox "你输了!密码算法源码网站对方出的是布哦!不好意思,苹果给对方了哈!" End Select Option1.Value = False End Sub Private Sub Option2_Click() Randomize Select Case Int(3 * Rnd) Case 0: MsgBox "你输了!对方出的是石头哦!不好意思。
2、苹果给对方了哈!" Case 1: MsgBox "对方也出剪刀!继续!" Case 2: MsgBox "哈哈!你赢了!对方出的是布!奖励你一个苹果!" End Select Option2.Value = False End Sub Private Sub Option3_Click() Randomize Select Case Int(3 * Rnd) Case 0: MsgBox "哈哈!你赢了!对方出的是石头!奖励你一个苹果!" Case 1: MsgBox "你输了!对方出的是剪刀哦!不好意思,苹果给对方了哈!" Case 2: MsgBox "对方也出布!继续!" End Select Option3.Value = False End Sub。