1.谁有这本电子书《Teach Yourself Game Programming with DirectX in 21 Days》
2.求一个能实现屏幕水波纹效果的视源vb代码
谁有这本电子书《Teach Yourself Game Programming with DirectX in 21 Days》
联系:QQ,说清楚要用这本书,视源呵呵... ...
附其他的视源相关资料:
Game Developer Magazine - 年,共7年的视源游戏开发者杂志电子版(含源码)
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Game Programming Gems I.rar ,游戏编程精粹I、视源II(含源码)
Game Programming Gems II.rar
Graphics Gems I.rar ,视源图形学精粹I、视源II、视源III、视源IV、视源V
Graphics Gems II.rar
Graphics Gems III IBM.rar
Graphics Gems IV IBM.rar
Graphics Gems V.rar
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3D Game Engine Design.rar ,3D游戏引擎设计
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3D.Game.Programming.All.In.One.zip ,3D游戏编程大全
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game.programming.all.in.one.zip ,游戏编程大全
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Tricks Of The 3D Game Programming Gurus - Advanced 3D Graphics And Rasterization.rar ,3D游戏编程大师技巧 - 高级3D图形和光栅化
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Core.Techniques.And.Algorithms.In.Game.Programming.rar ,核心技术和算法在游戏编程
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3D Lighting - History, Concepts, and Techniques.rar ,3D光照 - 历史,概念和技术
Lighting.Techniques.For.Real-Time.3D.Rendering.rar ,光照技术For实时3D渲染
Vector.Game.Math.Processors.zip ,向量游戏数学处理器
AI for Computer Games and Animation - A Cognitive Modeling Approach.rar ,Topology源码分析AI(人工智能)for计算机游戏和动画 - 一个认知建模方案
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AI.Techniques.for.Game.Programming.rar ,AI技术for游戏编程(含源码)
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Real_Time_Rendering.rar ,实时渲染
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Shaders.for.Game.Programmers.and.Artists.zip ,着色器for游戏开发者和艺术家
Real-Time Shader Programming.rar ,实时着色器编程
Wordware.Publishing.Advanced.Lighting.and.Materials.With.Shaders.rar ,高级光照和材质with着色器
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GPU Programming Guide.rar ,GPU编程指南
Collision.Detection.pdf.rar ,碰撞检测
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focus.on.3D.terrain.zip ,游戏3D地形编程
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Internetworked.3D.Computer.Graphics.rar ,互连网间的3D计算机图形学
Beginning.Math.and.Physics.For.Game.Programmers.zip ,开始数学和物理for游戏编程者(PDF版)
Beginning Math and Physics for Game Programmers[CHM].rar ,开始数学和物理for游戏编程者(CHM版)
3D.Math.Primer.for.graphics.and.game.development.zip ,3D数学初步for图形和游戏开发
The art of computer game design.rar ,计算机游戏设计艺术
Sams.Beginning.3D.Game.Programming.eBook-LiB.rar ,3D游戏编程入门
MIT.Press.Rules.of.Play.Game.Design.Fundamentals.rar ,游戏设计基础
design a pc game engine.rar ,设计一个PC游戏引擎
Advanced Graphics Programming Techniques Using Opengl.rar ,高级图形编程技术用OpenGL
Real-time.Rendering.Tricks.and.Techniques.in.DirectX.rar ,DirectX实时渲染技巧与技术
Real-Time Rendering Tricks and Techniques in DirectX(src).ZIP ,DirectX实时渲染技巧与技术(源代码)
Real Time 3D Terrain Engines Using C++ And Dx9.rar ,实时3D地形引擎用C++和Dx9
MS.Press.-.Microsoft.DirectX.9.Programmable.Graphics.Pipeline.rar ,Microsoft DirectX9可编程图形管线
Wordware.Publishing.OpenGL.Game.Development.eBook-YYePG.rar ,瑕疵识别源码OpenGL游戏开发
Beginning.OpenGL.Game.Programming.ebook.zip ,OpenGL游戏编程入门
OpenGL.Programming.Guide.rar ,OpenGL编程指南
Addison.Wesley.-.OpenGL.Programming.Guide.2nd.Edition.rar ,OpenGL编程指南(第二版)
Addison-Wesley,.OpenGL.Shading.Language.().DDU.ShareConnector.rar ,OpenGL着色语言()
Learn Vertex and Pixel Shader Programming With Directx 9.rar ,学习顶点和像素着色器编程用DirectX9
Shaderx2 - Shader Programming Tips & Tricks With Directx 9.rar ,Shaderx2 - 着色器编程提示与技巧With DirectX9
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Direct3D.ShaderX.-.Vertex.and.Pixel.Shader.Tips.and.Tricks.rar ,Direct3D.ShaderX - 顶点和像素着色器提示和技巧
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Advanced 3D Game Programming with DirectX 9[PDF].rar ,高级3D游戏编程用DirectX 9.0(PDF版)
DirectX 3D Graphics Programming Bible.rar ,DirectX 3D图形编程宝典
Introduction to 3D Game Programming with DirectX 9.0.rar ,介绍对3D游戏编程用DirectX9.0(含部分源代码)
Beginning.Direct3D.Game.Programming.rar ,Direct3D游戏编程入门
Beginning.DirectX9.zip ,DirectX9入门
Cutting Edge Direct 3D Programming.rar ,Cutting Edge(刀刃)Direct 3D编程
Game.Scripting.Mastery.zip ,游戏描述语言掌握
Data.Structures.for.Game.Programmers.rar ,数据结构for游戏编程者(含源码)
2_OpenGL.Extensions.-.Nvidia.rar ,OpenGL扩展(Nvidia)
Managed.DX.9.Kick.Start.Graphics.And.Game.Programming.rar ,DirectX9图形和游戏编程
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Game.Programming.Beginners.Guide.rar ,游戏编程初学者指南
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Direct3D_9_Basics.rar ,Direct3D 9基础
Sams Teach Yourself DirectX 7 in Hours.rar ,教你自己DirectX7在小时
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Strategy Game Programming with DirectX 9.0 Source Code.zip ,策略游戏编程用DirectX9.0(源代码)
Addison-Wesley - Software Engineering and Computer Games.rar ,软件工程和计算机游戏
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Mac.Game.Programming.pdf ,苹果机游戏编程
Premier.Press.J2ME.Game.Programming.rar ,J2ME游戏编程
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PHP.Game.Programming.zip ,PHP语言游戏编程
Game.Programming.with.Python.Lua.And.Ruby.zip ,游戏编程用Python,Lua和Ruby语言
Apress.dot.NET.Game.Programming.with.DirectX.9.0.eBook-KB.rar ,点NET游戏编程用DirectX9
Wordware.Wireless.Game.Development.In.C.Cpp.With.BREW.chm ,无线游戏开发用C、C++ With BREW
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SAMS Teach Yourself Game Programming in Hours.rar ,教你自己游戏编程在小时
C.Game.Programming.For.Dummies.2.rar ,C游戏编程傻瓜书2
Beginners Guide to DarkBASIC Game Programming.rar ,初学者指南对DarkBASIC游戏编程
Windows Graphics Programming Win GDI and DirectDraw.rar ,Windows图形编程 - Win GDI 和 DirectDraw
Game Programming Genesis.rar ,游戏编程起步
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Game.Art.for.Teens.pdf ,游戏艺术for青年人
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Game.Developers.Market.Guide.rar ,游戏开发者市场指南
MIT.Press.A.History.Of.Modern.Computing.eBook-LiB.rar ,现代计算历史
The C++ Programming Language NO.3 Edition.rar ,C++编程语言(第三版)
Computer Systems A Programmers Perspective.rar ,计算机系统 - 一个编程者的透视
Intel Architecture Software Developer Manual.zip ,Intel架构软件开发者手册
Intel Itanium Assembly Language Reference.rar ,Intel Itanium架构汇编语言参考
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Code Reading The Open Source Perspective.rar ,代码阅读与开放源透视
ps2DevEnvironment.exe ,PS2开发环境
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doom_src.zip ,doom游戏(id software)源代码
q2src.exe ,Quake2游戏(id software)源代码
Q3A_TA_GameSource_.exe ,QuakeIII(id software)游戏源代码
Q3A_ToolSource.exe ,QuakeIII(id software)工具源代码
求一个能实现屏幕水波纹效果的vb代码
'补模块3文件。一个放不下。
'>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
' 渲染子程序,将新的帧数据渲染到 lpDIBitsRender 中
' 算法:
' posx = Wave1(x-1,y)-Wave1(x+1,y)+x
' posy = Wave1(x,y-1)-Wave1(x,y+1)+y
' SourceBmp(x,y) = DestBmp(posx,posy)
'>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Public Sub WaveRender(lpWaveObject As WAVE_OBJECT)
Dim dwPosX As Long, dwPosY As Long, dwPtrSource As Long, dwPtrDest As Long, dwFlag As Long
Dim lpWave1 As Long, LineIdx As Long, LinePtr As Long
Dim lpDIBitsSource As Long, lpDIBitsRender As Long
Dim I As Long, J As Long
dwFlag = 0
With lpWaveObject
'Debug.Print "WaveRender " & .dwFlag
If (.dwFlag And F_WO_ACTIVE) = 0 Then Exit Sub
.dwFlag = .dwFlag Or F_WO_NEED_UPDATE
lpWave1 = .lpWave1
LineIdx = .dwWaveByteWidth '像素指针
For I = 1 To .dwBmpHeight - 2
For J = 0 To .dwBmpWidth - 1
'