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4.我是地地图动画搞flash的,我做了一个地图编辑器,图源我可以在swf文件中画路线,地地图动画quartz框架应用源码请问如何对操作保存
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onEnterFrame = function () {
_root.createTextField("mytxt", 0, 0, 0, 0, 0);
mytxt.autoSize = true;
var myformat = new TextFormat();
myformat.font = "å®ä½";
myformat.size = ;
myformat.color = 0xff;
myformat.bold = true;
mytxt.text = "æä½é¼ æ ç¹å»æå¨åºåå¯æ¾å¤§å°å¾ï¼å¹¶å¯ææ³å°å¾ï¼æ¾å¼é¼ æ å°å¾è¿åã";
mytxt.setTextFormat(myformat);
};
//以ä¸æ¯ææ¬æ¡ï¼ç¨æ¥è¯´æ
btn1.onPress = function() {
mc2._alpha = 0;
mc1._alpha = ;
mc1.gotoAndPlay("æ¦æ");
startDrag("mc1");
};
btn2.onPress = function() {
mc2._alpha = 0;
mc1._alpha = ;
mc1.gotoAndPlay("延å®");
startDrag("mc1");
};
btn3.onPress = function() {
mc2._alpha = 0;
mc1._alpha = ;
mc1.gotoAndPlay("éå·");
startDrag("mc1");
};
btn4.onPress = function() {
mc2._alpha = 0;
mc1._alpha = ;
mc1.gotoAndPlay("æ¸å");
startDrag("mc1");
};
btn5.onPress = function() {
mc2._alpha = 0;
mc1._alpha = ;
mc1.gotoAndPlay("å¸é³");
startDrag("mc1");
};
btn6.onPress = function() {
mc2._alpha = 0;
mc1._alpha = ;
mc1.gotoAndPlay("å®é¸¡");
startDrag("mc1");
};
btn7.onPress = function() {
mc2._alpha = 0;
mc1._alpha = ;
mc1.gotoAndPlay("西å®");
startDrag("mc1");
};
btn8.onPress = function() {
mc2._alpha = 0;
mc1._alpha = ;
mc1.gotoAndPlay("åæ´");
startDrag("mc1");
};
btn9.onPress = function() {
mc2._alpha = 0;
mc1._alpha = ;
mc1.gotoAndPlay("æ±ä¸");
startDrag("mc1");
};
btn.onPress = function() {
mc2._alpha = 0;
mc1._alpha = ;
mc1.gotoAndPlay("å®åº·");
startDrag("mc1");
};
btn1.onRelease = function() {
mc2._alpha = ;
mc1._alpha = 0;
stopDrag();
};
btn2.onRelease = function() {
mc2._alpha = ;
mc1._alpha = 0;
stopDrag();
};
btn3.onRelease = function() {
mc2._alpha = ;
mc1._alpha = 0;
stopDrag();
};
btn4.onRelease = function() {
mc2._alpha = ;
mc1._alpha = 0;
stopDrag();
};
btn5.onRelease = function() {
mc2._alpha = ;
mc1._alpha = 0;
stopDrag();
};
btn6.onRelease = function() {
mc2._alpha = ;
mc1._alpha = 0;
stopDrag();
};
btn7.onRelease = function() {
mc2._alpha = ;
mc1._alpha = 0;
stopDrag();
};
btn8.onRelease = function() {
mc2._alpha = ;
mc1._alpha = 0;
stopDrag();
};
btn9.onRelease = function() {
mc2._alpha = ;
mc1._alpha = 0;
stopDrag();
};
btn.onRelease = function() {
mc2._alpha = ;
mc1._alpha = 0;
stopDrag();
};
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我是搞flash的,我做了一个地图编辑器,地地图动画网页刷步源码我可以在swf文件中画路线,图源qq软件源码原理请问如何对操作保存
按下鼠标时开始添加侦听(假定你是地地图动画AS3.0开发):
stage.addEventListener(Event.ENTER_FRAME,addPoint);
function addPoint(midPos:Point):void
{
//------------
}
思路就是每隔一个很小的时间(比如ms)将当前鼠标所在的位置新建成Point(x,y)对象保存到一个数组里。鼠标抬起后删除侦听。图源
最后将这个数组保存到你的地地图动画数据库或什么地方。等再次使用的图源时候用这些点画出一条线来,平滑程度就看你保存的地地图动画点的个数了。
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if(mc_map._xscale==)
{
startDrag("", false,,,,);
}
else if(mc_map._xscale==)
{
startDrag("",false,,,,);
}
else if(mc_map._xscale==)
{
startDrag("",false,,,-,-);
}
else if(mc_map._xscale==)
{
startDrag("",false,,,-,-);
}
else if(mc_map._xscale==)
{
startDrag("",false,,,-,-);
}
else if(mc_map._xscale==)
{
startDrag("",false,,,-,-);
}
else
{
stopDrag();
}
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